weatherless...................89.88270% offense.......................50.44593% balance.......................30.05111% hyperoffense..................17.93889% hail.......................... 9.39428% monotype...................... 2.34628% semistall..................... 1.23081% monoground.................... 1.06775% sand.......................... 0.68989% stall......................... 0.33325% monofighting.................. 0.31400% monodark...................... 0.16039% mononormal.................... 0.15945% monosteel..................... 0.15146% monodragon.................... 0.12467% monopoison.................... 0.10923% monoflying.................... 0.08952% monowater..................... 0.08877% monorock...................... 0.08642% monograss..................... 0.08312% monoelectric.................. 0.07332% sandoffense................... 0.07149% monopsychic................... 0.04025% monofire...................... 0.03127% rain.......................... 0.02375% monofairy..................... 0.01481% monoghost..................... 0.00967% sun........................... 0.00946% monoice....................... 0.00631% rainoffense................... 0.00309% monobug....................... 0.00269% sunoffense.................... 0.00159% sandstall..................... 0.00067% sunstall...................... 0.00006% multiweather.................. 0.00004% hailoffense................... 0.00000% trickroom..................... 0.00000% hailstall..................... 0.00000% voltturn...................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.363) | -2.0|# |# -1.5|#### |################## -1.0|############################## |######################### -0.5|################# |############################# 0.0|####################### |############### +0.5|###################### |###### +1.0|## |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%