weatherless...................73.70921% offense.......................66.62053% balance.......................30.20028% rain..........................15.86108% sun........................... 8.88437% trickroom..................... 6.07683% semistall..................... 1.73314% hyperoffense.................. 1.44335% hail.......................... 1.15503% monotype...................... 0.81763% sand.......................... 0.48518% hailoffense................... 0.45256% monoice....................... 0.40493% sunoffense.................... 0.20229% monowater..................... 0.16836% sandoffense................... 0.14110% mononormal.................... 0.13275% choice........................ 0.09989% multiweather.................. 0.09487% monopsychic................... 0.07814% rainoffense................... 0.02373% monobug....................... 0.01811% tailwind...................... 0.00677% monodragon.................... 0.00581% monodark...................... 0.00313% monoground.................... 0.00286% stall......................... 0.00269% sandstall..................... 0.00266% monofairy..................... 0.00147% monofighting.................. 0.00108% monofire...................... 0.00079% monosteel..................... 0.00014% monograss..................... 0.00005% sunstall...................... 0.00000% voltturn...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.140) -2.0| | -1.5| | -1.0|## |## -0.5|############## |########## 0.0|############################## |### +0.5|### | +1.0|# |# +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.51%