weatherless...................61.64305% offense.......................43.44952% balance.......................29.42632% rain..........................22.25876% sun...........................18.94284% hyperoffense..................17.01702% voltturn......................13.79603% multiweather.................. 6.22499% semistall..................... 5.82152% stall......................... 4.28562% sunoffense.................... 2.57680% sand.......................... 1.90547% rainoffense................... 1.88513% monotype...................... 1.81393% hail.......................... 1.69187% choice........................ 1.08158% trickroom..................... 0.42721% tailwind...................... 0.33227% monofire...................... 0.30176% monoelectric.................. 0.24751% hailoffense................... 0.21360% monosteel..................... 0.20682% mononormal.................... 0.16274% monowater..................... 0.14579% monodragon.................... 0.13223% monoflying.................... 0.12884% hailstall..................... 0.12545% monograss..................... 0.11867% sunstall...................... 0.10511% monofighting.................. 0.09833% rainstall..................... 0.09154% monoghost..................... 0.08476% monodark...................... 0.08137% sandstall..................... 0.06781% monoground.................... 0.06103% monorock...................... 0.05764% monobug....................... 0.05425% monoice....................... 0.05425% dragmag....................... 0.05086% sandoffense................... 0.03730% monopsychic................... 0.03730% monofairy..................... 0.02373% trickrain..................... 0.02034% monopoison.................... 0.01356% trickhail..................... 0.00678% Stalliness (mean: -0.124) -2.0|## |#### -1.5|######### |############## -1.0|################## |######################## -0.5|############################ |############################## 0.0|###################### |#################### +0.5|################## |############## +1.0|########### |###### +1.5|## |# +2.0|# | +2.5|## |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.43%