weatherless...................82.15335% offense.......................46.88348% balance.......................26.65161% hyperoffense..................19.26003% rain..........................12.47464% batonpass..................... 4.26731% semistall..................... 3.80674% stall......................... 3.39814% sun........................... 2.93635% choice........................ 2.83059% sand.......................... 2.16013% voltturn...................... 2.13638% monotype...................... 1.74714% rainoffense................... 1.59025% trickroom..................... 1.56669% hail.......................... 0.83441% multiweather.................. 0.55621% mononormal.................... 0.49690% rainstall..................... 0.28935% sunoffense.................... 0.28389% monoghost..................... 0.28006% tailwind...................... 0.17323% monopsychic................... 0.16654% monodragon.................... 0.16266% sunstall...................... 0.15356% sandoffense................... 0.14007% tricksand..................... 0.12632% monoflying.................... 0.12621% monowater..................... 0.11938% monobug....................... 0.10496% monofairy..................... 0.09715% monoelectric.................. 0.08253% trickrain..................... 0.08097% hailoffense................... 0.08070% monoice....................... 0.07925% trapper....................... 0.07869% monofire...................... 0.07788% monosteel..................... 0.07549% monodark...................... 0.06565% monofighting.................. 0.06432% monograss..................... 0.04867% monoground.................... 0.03793% monopoison.................... 0.03649% tricksun...................... 0.03538% monorock...................... 0.02648% dragmag....................... 0.01612% gravity....................... 0.01200% hailstall..................... 0.00846% sandstall..................... 0.00206% allweather.................... 0.00087% trickhail..................... 0.00070% fear.......................... 0.00000% Stalliness (mean: -0.264) -3.0| | -2.0|# |########## -1.0|############################## |############################## 0.0|######################## |################## +1.0|######## |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.78%