weatherless...................89.75184% offense.......................38.64218% balance.......................32.91975% hyperoffense..................15.88792% rain.......................... 8.88996% stall......................... 6.33235% semistall..................... 6.21781% choice........................ 3.19239% batonpass..................... 2.40027% voltturn...................... 2.17440% trickroom..................... 1.71578% sun........................... 0.98077% rainstall..................... 0.66807% rainoffense................... 0.57843% sand.......................... 0.32805% monotype...................... 0.28829% hail.......................... 0.16817% multiweather.................. 0.11869% trickrain..................... 0.10772% tricksand..................... 0.09733% tailwind...................... 0.08997% mononormal.................... 0.06719% sunoffense.................... 0.05779% monoghost..................... 0.04218% monopsychic................... 0.03314% monodragon.................... 0.02564% trapper....................... 0.02374% monobug....................... 0.02247% monoelectric.................. 0.02127% monowater..................... 0.02112% monosteel..................... 0.01812% monodark...................... 0.01806% monoice....................... 0.01728% monoflying.................... 0.01565% monofairy..................... 0.01532% tricksun...................... 0.01393% dragmag....................... 0.01193% sandoffense................... 0.01096% monoground.................... 0.00908% hailoffense................... 0.00905% monofighting.................. 0.00739% gravity....................... 0.00650% monofire...................... 0.00484% monopoison.................... 0.00436% monorock...................... 0.00417% monograss..................... 0.00402% sunstall...................... 0.00066% sandstall..................... 0.00018% hailstall..................... 0.00017% trickhail..................... 0.00008% allweather.................... 0.00003% fear.......................... 0.00000% Stalliness (mean: -0.032) -3.0| | -2.0| |########## -1.0|############################## |######################### 0.0|################### |############################ +1.0|############ |###### +2.0|### |## more negative = more offensive, more positive = more stall one # = 0.72%