weatherless...................90.40573% balance.......................34.58970% stall.........................27.80989% semistall.....................23.18395% offense.......................12.70261% voltturn...................... 5.97510% sun........................... 4.77519% rain.......................... 3.72045% dragmag....................... 2.30208% monotype...................... 2.02682% hyperoffense.................. 1.71386% monoghost..................... 1.43623% sand.......................... 1.36637% sandstall..................... 1.20925% multiweather.................. 0.97456% hail.......................... 0.70682% rainstall..................... 0.64941% monofire...................... 0.15449% choice........................ 0.13031% sunstall...................... 0.11149% monowater..................... 0.08515% monograss..................... 0.08398% monopsychic................... 0.06496% trickroom..................... 0.05608% monodragon.................... 0.04267% tricksun...................... 0.03913% monoice....................... 0.03386% monoelectric.................. 0.02980% monobug....................... 0.02143% monosteel..................... 0.01840% monoflying.................... 0.01828% trapper....................... 0.01800% monofairy..................... 0.01557% monoground.................... 0.01424% sunoffense.................... 0.01330% monodark...................... 0.01113% monorock...................... 0.01089% monopoison.................... 0.01084% monofighting.................. 0.00792% hailoffense................... 0.00619% mononormal.................... 0.00537% sandoffense................... 0.00039% rainoffense................... 0.00021% hailstall..................... 0.00000% Stalliness (mean: 0.940) -2.0| | -1.5| |### -1.0|# |### -0.5|####### |###### 0.0|############# |############### +0.5|############## |################# +1.0|################## |###################### +1.5|################ |############################## +2.0|############# |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.55%