weatherless...................74.90845% offense.......................57.34339% balance.......................25.85201% sand..........................14.03252% hyperoffense.................. 8.89239% rain.......................... 6.94546% semistall..................... 4.26371% voltturn...................... 4.03301% stall......................... 3.64850% hail.......................... 3.08823% sun........................... 1.85904% trickroom..................... 0.93990% multiweather.................. 0.82638% monotype...................... 0.58957% batonpass..................... 0.58713% sandstall..................... 0.48704% rainoffense................... 0.48582% hailoffense................... 0.48093% dragmag....................... 0.24047% sunoffense.................... 0.22582% sandoffense................... 0.21483% monowater..................... 0.16357% monopoison.................... 0.13061% tailwind...................... 0.12573% tricksand..................... 0.10009% rainstall..................... 0.06958% trickhail..................... 0.05981% monoice....................... 0.05981% tricksun...................... 0.05127% monoghost..................... 0.03662% mononormal.................... 0.03052% monobug....................... 0.02563% monodragon.................... 0.02563% trickrain..................... 0.02441% monodark...................... 0.02319% monofighting.................. 0.02197% monoflying.................... 0.01465% gravity....................... 0.01343% monosteel..................... 0.01343% monorock...................... 0.01343% monopsychic................... 0.00854% monoelectric.................. 0.00854% monofire...................... 0.00610% monofairy..................... 0.00366% trapper....................... 0.00366% monograss..................... 0.00244% monoground.................... 0.00122% Stalliness (mean: -0.161) |# -1.5|### |####### -1.0|################# |########################## -0.5|############################## |########################### 0.0|###################### |################ +0.5|############# |####### +1.0|##### |### +1.5|### |### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%