weatherless...................76.08565% offense.......................57.51248% balance.......................27.04784% sand..........................14.38353% hyperoffense.................. 7.89910% rain.......................... 6.40694% semistall..................... 4.62205% voltturn...................... 4.36232% stall......................... 2.91852% hail.......................... 2.86763% sun........................... 1.05958% trickroom..................... 0.89642% multiweather.................. 0.80146% hailoffense................... 0.49904% rainoffense................... 0.42932% dragmag....................... 0.33815% monotype...................... 0.26286% sandoffense................... 0.22868% batonpass..................... 0.22748% monowater..................... 0.14465% sunoffense.................... 0.13753% trickhail..................... 0.08032% rainstall..................... 0.07284% sandstall..................... 0.06545% tailwind...................... 0.04430% trickrain..................... 0.03335% monoice....................... 0.03078% mononormal.................... 0.02533% monopoison.................... 0.02178% tricksun...................... 0.01763% tricksand..................... 0.01382% monoghost..................... 0.01094% monorock...................... 0.00932% monodragon.................... 0.00875% monodark...................... 0.00371% trapper....................... 0.00263% gravity....................... 0.00248% monosteel..................... 0.00186% monobug....................... 0.00185% monofairy..................... 0.00148% monopsychic................... 0.00083% monofire...................... 0.00063% monofighting.................. 0.00050% monoelectric.................. 0.00028% monoflying.................... 0.00018% monoground.................... 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.144) |# -1.5|## |###### -1.0|################# |######################### -0.5|############################## |############################ 0.0|######################## |################ +0.5|############## |######## +1.0|###### |### +1.5|## |## +2.0| |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.54%