weatherless...................77.75604% offense.......................55.88982% balance.......................31.73535% sand..........................16.85189% voltturn...................... 7.24002% semistall..................... 5.93886% hyperoffense.................. 4.42327% rain.......................... 4.01140% stall......................... 2.01269% hail.......................... 1.68918% trickroom..................... 1.15738% dragmag....................... 0.82407% multiweather.................. 0.75983% sun........................... 0.45183% sandoffense................... 0.12856% rainoffense................... 0.12500% hailoffense................... 0.08415% batonpass..................... 0.06433% trickhail..................... 0.04222% sandstall..................... 0.03194% monotype...................... 0.02607% monoice....................... 0.01849% tailwind...................... 0.00975% sunoffense.................... 0.00615% rainstall..................... 0.00572% monowater..................... 0.00357% monoghost..................... 0.00243% trickrain..................... 0.00159% mononormal.................... 0.00089% monosteel..................... 0.00046% tricksand..................... 0.00034% gravity....................... 0.00021% monodark...................... 0.00013% tricksun...................... 0.00009% monodragon.................... 0.00008% trapper....................... 0.00005% monofairy..................... 0.00001% monoflying.................... 0.00001% monofighting.................. 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.059) |# -1.5|# |### -1.0|############## |################## -0.5|############################## |########################### 0.0|############################ |################## +0.5|################# |######### +1.0|######## |#### +1.5|### |## +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%