weatherless...................81.08954% offense.......................59.24939% balance.......................28.39500% sand..........................10.49682% rain.......................... 5.16826% stall......................... 4.40986% semistall..................... 4.20900% hyperoffense.................. 3.73675% voltturn...................... 3.44414% hail.......................... 3.39280% trickroom..................... 2.76209% multiweather.................. 0.61302% sun........................... 0.46570% dragmag....................... 0.44090% rainoffense................... 0.38696% hailoffense................... 0.08534% batonpass..................... 0.07468% monotype...................... 0.03809% monoice....................... 0.03269% sunoffense.................... 0.00312% monowater..................... 0.00307% monoghost..................... 0.00209% tailwind...................... 0.00113% sandoffense................... 0.00058% monosteel..................... 0.00018% gravity....................... 0.00008% trickhail..................... 0.00007% sandstall..................... 0.00007% monodark...................... 0.00004% mononormal.................... 0.00002% tricksand..................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.059) |## -1.5|# |## -1.0|############### |################# -0.5|############################## |############################# 0.0|#################### |############### +0.5|################# |##### +1.0|######### |## +1.5|## |## +2.0| | +2.5|##### more negative = more offensive, more positive = more stall one # = 0.58%