weatherless...................92.36895% hyperoffense..................35.74359% voltturn......................23.48122% offense.......................22.13384% stall.........................16.35594% balance.......................14.75054% semistall.....................11.01609% sun........................... 3.48493% rain.......................... 2.13106% hail.......................... 1.95742% trickroom..................... 1.60229% hailoffense................... 0.89460% trickhail..................... 0.66249% rainoffense................... 0.13047% sunoffense.................... 0.08994% sand.......................... 0.05763% choice........................ 0.02826% sandoffense................... 0.00484% monotype...................... 0.00201% mononormal.................... 0.00196% monoghost..................... 0.00003% monograss..................... 0.00001% monodragon.................... 0.00001% monoground.................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% multiweather.................. 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.062) -2.0|############ |############################## -1.0|################ |################ 0.0|########## |############## +1.0|####### |############# +2.0|# |## +3.0|####### more negative = more offensive, more positive = more stall one # = 0.71%