weatherless...................74.24303% offense.......................48.71590% balance.......................37.54872% sun........................... 9.09363% rain.......................... 7.96942% hyperoffense.................. 6.91016% trickroom..................... 5.14640% hail.......................... 4.91656% semistall..................... 4.64675% sand.......................... 4.31698% tailwind...................... 3.04287% monotype...................... 2.95293% stall......................... 2.17848% voltturn...................... 1.80873% sandstall..................... 0.86439% multiweather.................. 0.53962% choice........................ 0.53962% monopsychic................... 0.47467% sunoffense.................... 0.44469% monoice....................... 0.43470% monoelectric.................. 0.39472% rainoffense................... 0.38973% mononormal.................... 0.38973% monowater..................... 0.31478% trickhail..................... 0.26981% monobug....................... 0.25982% batonpass..................... 0.23484% hailoffense................... 0.19486% gravity....................... 0.16988% monoghost..................... 0.14490% monofairy..................... 0.13491% tricksun...................... 0.08494% monodark...................... 0.07495% monopoison.................... 0.07495% monograss..................... 0.06995% monodragon.................... 0.06495% monofighting.................. 0.05996% monoflying.................... 0.04497% sunstall...................... 0.03498% dragmag....................... 0.03498% trickrain..................... 0.02498% monofire...................... 0.02498% tricksand..................... 0.01499% sandoffense................... 0.00999% monosteel..................... 0.00999% monoground.................... 0.00500% rainstall..................... 0.00500% Stalliness (mean: -0.048) |# -1.5|### |###### -1.0|############ |###################### -0.5|########################## |############################# 0.0|############################## |####################### +0.5|####################### |############## +1.0|####### |#### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%