weatherless...................72.97891% offense.......................49.03717% balance.......................37.38475% sun........................... 9.84987% rain.......................... 8.60399% hyperoffense.................. 7.07891% trickroom..................... 6.00991% semistall..................... 4.86153% hail.......................... 4.77534% sand.......................... 4.32496% tailwind...................... 3.85876% monotype...................... 2.48873% voltturn...................... 2.24430% stall......................... 1.63764% choice........................ 0.67477% monopsychic................... 0.59913% multiweather.................. 0.53307% monoelectric.................. 0.40125% sunoffense.................... 0.35694% hailoffense................... 0.30360% monoice....................... 0.28088% gravity....................... 0.27503% monowater..................... 0.26986% monoghost..................... 0.24380% trickhail..................... 0.23302% mononormal.................... 0.19466% rainoffense................... 0.18744% monodark...................... 0.12607% monobug....................... 0.11060% sandstall..................... 0.09809% tricksun...................... 0.09001% batonpass..................... 0.07771% monofairy..................... 0.06323% monopoison.................... 0.05634% dragmag....................... 0.04904% sunstall...................... 0.04713% monodragon.................... 0.04628% monoflying.................... 0.04325% monofighting.................. 0.03910% trickrain..................... 0.01603% tricksand..................... 0.01418% monograss..................... 0.01297% sandoffense................... 0.01100% rainstall..................... 0.00841% monoground.................... 0.00337% monofire...................... 0.00166% monosteel..................... 0.00018% Stalliness (mean: -0.063) |# -1.5|#### |###### -1.0|########### |###################### -0.5|######################## |############################## 0.0|############################ |##################### +0.5|######################### |############# +1.0|###### |#### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%