weatherless...................71.00402% offense.......................50.49386% balance.......................37.82036% rain..........................12.07297% trickroom..................... 9.82332% sun........................... 7.94975% semistall..................... 6.04100% hail.......................... 4.67698% sand.......................... 4.41070% monotype...................... 3.11282% stall......................... 3.02193% voltturn...................... 3.01516% hyperoffense.................. 2.62285% tailwind...................... 1.62774% monopsychic................... 1.17442% monoelectric.................. 0.54820% monoghost..................... 0.53217% choice........................ 0.49877% monowater..................... 0.31420% monodark...................... 0.28019% sunoffense.................... 0.22893% trickhail..................... 0.22488% gravity....................... 0.14439% sandstall..................... 0.12760% multiweather.................. 0.11441% rainoffense................... 0.10066% hailoffense................... 0.08117% monoice....................... 0.06000% monodragon.................... 0.05825% sunstall...................... 0.05095% monofighting.................. 0.04260% tricksun...................... 0.03435% monoflying.................... 0.03410% monofairy..................... 0.02665% rainstall..................... 0.02465% mononormal.................... 0.02199% monobug....................... 0.01393% trickrain..................... 0.01048% dragmag....................... 0.00686% sandoffense................... 0.00671% monopoison.................... 0.00605% batonpass..................... 0.00562% tricksand..................... 0.00422% monograss..................... 0.00007% monosteel..................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.036) | -1.5|# |# -1.0|###### |############## -0.5|############## |############################## 0.0|################## |################## +0.5|################### |##### +1.0|#### |##### +1.5|## |# +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.70%