weatherless...................66.11285% offense.......................44.06713% balance.......................42.11657% trickroom.....................13.11395% hail..........................10.95902% sand..........................10.10224% semistall..................... 9.09353% sun........................... 6.99303% rain.......................... 5.94995% stall......................... 4.23546% voltturn...................... 1.09118% tailwind...................... 0.66817% monotype...................... 0.60764% sandstall..................... 0.49540% hyperoffense.................. 0.48731% monopsychic................... 0.42699% monowater..................... 0.12683% multiweather.................. 0.11709% trickhail..................... 0.10732% rainoffense................... 0.07079% sunoffense.................... 0.05947% rainstall..................... 0.03004% monodark...................... 0.02537% choice........................ 0.01751% monodragon.................... 0.01160% tricksun...................... 0.00952% monoice....................... 0.00763% mononormal.................... 0.00424% sunstall...................... 0.00241% monoelectric.................. 0.00224% trickrain..................... 0.00105% sandoffense................... 0.00097% dragmag....................... 0.00082% monopoison.................... 0.00080% monoflying.................... 0.00075% monobug....................... 0.00061% monofairy..................... 0.00053% gravity....................... 0.00022% tricksand..................... 0.00006% batonpass..................... 0.00004% monofighting.................. 0.00002% hailoffense................... 0.00002% monoghost..................... 0.00001% monograss..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.197) | -1.5| | -1.0|###### |##### -0.5|############# |############################## 0.0|############# |#################### +0.5|#################### |###### +1.0|### |########## +1.5|# |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.75%