weatherless...................88.93759% offense.......................61.14315% hyperoffense..................23.54943% balance.......................15.08825% voltturn......................14.83447% hail.......................... 3.39716% rain.......................... 2.99342% sun........................... 2.71658% sand.......................... 2.02445% rainoffense................... 1.10163% sunoffense.................... 0.97474% monotype...................... 0.88822% trickroom..................... 0.54216% sandoffense................... 0.51332% choice........................ 0.31722% semistall..................... 0.17303% tailwind...................... 0.13842% hailoffense................... 0.13842% mononormal.................... 0.13266% monoground.................... 0.10382% monobug....................... 0.09805% monopoison.................... 0.07498% monofire...................... 0.07498% monowater..................... 0.06921% multiweather.................. 0.06921% monodark...................... 0.05768% monoelectric.................. 0.05768% monofairy..................... 0.05191% dragmag....................... 0.04614% monofighting.................. 0.04614% monoice....................... 0.04614% stall......................... 0.04614% monograss..................... 0.03461% monosteel..................... 0.02307% monorock...................... 0.02307% monoflying.................... 0.01730% monopsychic................... 0.01154% monodragon.................... 0.01154% trapper....................... 0.00577% tricksand..................... 0.00577% Stalliness (mean: -0.560) -2.5| |# -2.0|## |##### -1.5|########## |############## -1.0|####################### |######################### -0.5|############################# |############################## 0.0|######################## |############ +0.5|###### |## +1.0| more negative = more offensive, more positive = more stall one # = 0.55%