weatherless...................90.30848% offense.......................64.44536% hyperoffense..................18.74030% voltturn......................17.10310% balance.......................16.61571% hail.......................... 3.90555% rain.......................... 2.32256% sun........................... 1.86634% sand.......................... 1.64300% sunoffense.................... 0.79239% monotype...................... 0.76039% rainoffense................... 0.74127% sandoffense................... 0.51227% trickroom..................... 0.28250% choice........................ 0.20921% semistall..................... 0.18733% monoground.................... 0.12161% monopoison.................... 0.09535% monoelectric.................. 0.08514% monobug....................... 0.07778% monodark...................... 0.07701% tailwind...................... 0.07660% monowater..................... 0.06583% monofighting.................. 0.06428% monofire...................... 0.05483% dragmag....................... 0.05474% multiweather.................. 0.04593% hailoffense................... 0.04373% mononormal.................... 0.03725% monosteel..................... 0.01997% monorock...................... 0.01960% monograss..................... 0.01793% monofairy..................... 0.01774% monoice....................... 0.01296% stall......................... 0.01130% trapper....................... 0.00796% monoflying.................... 0.00732% monopsychic................... 0.00398% monodragon.................... 0.00363% tricksand..................... 0.00320% Stalliness (mean: -0.488) -2.5| | -2.0|# |### -1.5|####### |########## -1.0|################# |#################### -0.5|########################### |############################## 0.0|######################## |############ +0.5|##### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.63%