weatherless...................94.99262% offense.......................64.33195% balance.......................25.33900% voltturn......................19.64507% hyperoffense..................10.30402% hail.......................... 3.81084% sun........................... 0.96573% tailwind...................... 0.12761% rain.......................... 0.11552% sand.......................... 0.11529% sunoffense.................... 0.07251% dragmag....................... 0.04893% rainoffense................... 0.03198% semistall..................... 0.02503% trickroom..................... 0.02307% choice........................ 0.01510% monotype...................... 0.00402% sandoffense................... 0.00346% monobug....................... 0.00181% monoelectric.................. 0.00110% monofire...................... 0.00080% monofairy..................... 0.00010% hailoffense................... 0.00010% monopoison.................... 0.00008% monodark...................... 0.00008% mononormal.................... 0.00003% monosteel..................... 0.00001% monoice....................... 0.00001% monorock...................... 0.00000% monodragon.................... 0.00000% stall......................... 0.00000% monoground.................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.344) -2.5| | -2.0| |## -1.5|## |#### -1.0|######## |########### -0.5|##################### |############################## 0.0|####################### |############# +0.5|### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.83%