offense.......................46.87281% sun...........................44.57703% weatherless...................41.27060% balance.......................25.83660% rain..........................23.73312% hyperoffense..................19.23965% multiweather..................13.20890% semistall..................... 5.03921% sunoffense.................... 4.29240% trickroom..................... 3.12577% stall......................... 3.01172% sand.......................... 2.64679% monotype...................... 2.26390% rainoffense................... 2.23081% hail.......................... 1.07381% voltturn...................... 1.00738% sunstall...................... 1.00535% trickrain..................... 0.83793% tricksun...................... 0.41925% monodragon.................... 0.26531% monosteel..................... 0.25244% monoghost..................... 0.24990% monobug....................... 0.24840% sandoffense................... 0.24565% choice........................ 0.22497% monowater..................... 0.20183% monodark...................... 0.16335% hailoffense................... 0.16320% mononormal.................... 0.16205% monopsychic................... 0.14918% sandstall..................... 0.12761% tailwind...................... 0.11771% monofighting.................. 0.11221% monoflying.................... 0.10430% rainstall..................... 0.09633% monoground.................... 0.08502% monoice....................... 0.06634% dragmag....................... 0.06279% monofairy..................... 0.05941% monoelectric.................. 0.05764% monofire...................... 0.05253% monopoison.................... 0.03510% monograss..................... 0.03127% monorock...................... 0.02525% trickhail..................... 0.02193% tricksand..................... 0.01397% trapper....................... 0.01162% hailstall..................... 0.00913% allweather.................... 0.00431% fear.......................... 0.00082% swagplay...................... 0.00017% gravity....................... 0.00007% Stalliness (mean: -0.258) -2.0|## |########## -1.0|########################### |############################## 0.0|######################## |############### +1.0|######## |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.82%