sun...........................58.80527% offense.......................44.26686% weatherless...................30.56098% balance.......................28.83109% rain..........................25.03863% hyperoffense..................16.48912% multiweather..................15.52968% semistall..................... 6.63317% sunoffense.................... 5.42679% trickroom..................... 4.27290% stall......................... 3.77976% rainoffense................... 2.07943% sunstall...................... 1.40947% trickrain..................... 1.33711% sand.......................... 0.85936% tricksun...................... 0.73794% monotype...................... 0.63191% hail.......................... 0.39950% voltturn...................... 0.35079% sandstall..................... 0.23416% tailwind...................... 0.17942% monodragon.................... 0.13251% choice........................ 0.09396% rainstall..................... 0.09380% monosteel..................... 0.08292% dragmag....................... 0.07953% monopsychic................... 0.07180% hailoffense................... 0.06113% monodark...................... 0.05031% monoghost..................... 0.04864% monowater..................... 0.04003% mononormal.................... 0.03981% tricksand..................... 0.03628% monoground.................... 0.03488% monoflying.................... 0.03025% sandoffense................... 0.02722% monoice....................... 0.02628% monobug....................... 0.02550% monofairy..................... 0.01442% monofighting.................. 0.01168% monoelectric.................. 0.01065% monofire...................... 0.01015% trapper....................... 0.00807% hailstall..................... 0.00425% monograss..................... 0.00344% monopoison.................... 0.00228% allweather.................... 0.00151% monorock...................... 0.00055% trickhail..................... 0.00037% fear.......................... 0.00003% gravity....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.132) -2.0|# |######## -1.0|########################### |############################## 0.0|########################## |################### +1.0|########### |#### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.76%