weatherless...................76.83680% stall.........................29.86600% offense.......................24.93397% sand..........................22.58366% balance.......................20.42368% semistall.....................15.09893% hyperoffense.................. 9.67742% voltturn...................... 6.11998% sandstall..................... 2.21575% sandoffense................... 1.81197% dragmag....................... 1.43007% hail.......................... 0.43578% sun........................... 0.12121% monotype...................... 0.07915% choice........................ 0.04453% mononormal.................... 0.04408% trickroom..................... 0.03636% rain.......................... 0.02309% monorock...................... 0.01670% monowater..................... 0.00769% monoelectric.................. 0.00432% monoice....................... 0.00368% tailwind...................... 0.00313% monopsychic................... 0.00166% hailoffense................... 0.00114% monoghost..................... 0.00097% monofairy..................... 0.00097% multiweather.................. 0.00053% rainoffense................... 0.00034% trickhail..................... 0.00033% monobug....................... 0.00005% monofire...................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.975) |######## -1.0|######### |################## 0.0|############################## |############### +1.0|######################## |###### +2.0|## | +3.0|########### |########################## more negative = more offensive, more positive = more stall one # = 0.66%