weatherless...................82.62880% offense.......................44.57803% balance.......................29.88745% hyperoffense..................22.03334% sun...........................13.60788% voltturn...................... 8.05282% sunoffense.................... 5.36953% rain.......................... 2.57810% semistall..................... 2.33588% trickroom..................... 1.65677% hail.......................... 1.16883% stall......................... 1.16530% choice........................ 0.46752% monotype...................... 0.32327% tailwind...................... 0.29750% rainoffense................... 0.25170% hailoffense................... 0.11512% monopoison.................... 0.08868% sand.......................... 0.05383% dragmag....................... 0.05030% monodark...................... 0.04808% multiweather.................. 0.03744% monoelectric.................. 0.03292% monopsychic................... 0.02903% monobug....................... 0.02850% gravity....................... 0.02599% monoground.................... 0.02139% monowater..................... 0.01845% monograss..................... 0.01636% monofire...................... 0.01589% monofighting.................. 0.01529% tricksand..................... 0.01103% monoice....................... 0.01101% mononormal.................... 0.00828% monorock...................... 0.00575% sandoffense................... 0.00513% monoflying.................... 0.00384% tricksun...................... 0.00176% monosteel..................... 0.00105% monofairy..................... 0.00099% hailstall..................... 0.00075% sunstall...................... 0.00039% monodragon.................... 0.00000% Stalliness (mean: -0.358) -2.0|## |######### -1.5|############# |################ -1.0|################## |####################### -0.5|############################## |######################## 0.0|############################# |##################### +0.5|#################### |######### +1.0|##### |## +1.5|# | +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%