weatherless...................81.11873% offense.......................39.10945% balance.......................31.82269% hyperoffense..................25.04432% sun...........................13.74204% voltturn......................10.39989% sunoffense.................... 7.26867% rain.......................... 3.43718% semistall..................... 2.80657% hail.......................... 1.69391% trickroom..................... 1.60113% stall......................... 1.21698% choice........................ 0.51941% rainoffense................... 0.46402% monotype...................... 0.21274% tailwind...................... 0.18388% monopoison.................... 0.10766% hailoffense................... 0.08819% dragmag....................... 0.07365% monodark...................... 0.05252% monopsychic................... 0.03164% monoelectric.................. 0.01344% gravity....................... 0.01041% sand.......................... 0.00844% tricksand..................... 0.00456% monoground.................... 0.00316% monograss..................... 0.00275% monoice....................... 0.00186% monobug....................... 0.00100% monowater..................... 0.00096% sandoffense................... 0.00036% multiweather.................. 0.00029% monoflying.................... 0.00024% monorock...................... 0.00023% monofighting.................. 0.00017% hailstall..................... 0.00009% monofire...................... 0.00004% mononormal.................... 0.00003% sunstall...................... 0.00003% monofairy..................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.369) -2.0|### |########## -1.5|############# |################ -1.0|############## |################## -0.5|###################### |################ 0.0|############################## |#################### +0.5|################ |######### +1.0|### |### +1.5|## | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%