weatherless...................84.49933% balance.......................33.40846% offense.......................29.52798% hyperoffense..................24.47778% voltturn......................14.93820% sun...........................10.38167% semistall..................... 9.53094% sunoffense.................... 6.61896% rain.......................... 4.66507% stall......................... 3.05484% trickroom..................... 1.45985% hail.......................... 0.45282% rainoffense................... 0.15676% hailoffense................... 0.09584% choice........................ 0.08120% dragmag....................... 0.07578% tailwind...................... 0.04561% monotype...................... 0.03656% monodark...................... 0.03224% monopoison.................... 0.00197% monopsychic................... 0.00184% sand.......................... 0.00113% gravity....................... 0.00056% tricksand..................... 0.00044% monoice....................... 0.00036% monograss..................... 0.00034% monoground.................... 0.00010% multiweather.................. 0.00003% sandoffense................... 0.00002% monoelectric.................. 0.00001% monowater..................... 0.00001% monorock...................... 0.00001% monobug....................... 0.00001% monofighting.................. 0.00001% hailstall..................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.144) -2.0|###### |############# -1.5|############# |################### -1.0|########### |############## -0.5|################## |############### 0.0|############################## |################# +0.5|########################### |############### +1.0|#### |################ +1.5|##### | +2.0| |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%