weatherless...................66.76872% offense.......................49.64673% balance.......................39.44889% sun...........................13.58926% rain..........................13.44795% hyperoffense.................. 6.52379% semistall..................... 4.09797% hail.......................... 3.88601% trickroom..................... 3.48563% monotype...................... 3.20301% sand.......................... 3.03815% tailwind...................... 1.60151% monoghost..................... 1.48375% voltturn...................... 0.98917% tricksun...................... 0.89496% mononormal.................... 0.82431% multiweather.................. 0.68300% sunoffense.................... 0.65944% rainoffense................... 0.63589% trickrain..................... 0.37683% choice........................ 0.32972% sandoffense................... 0.30617% stall......................... 0.28262% monoice....................... 0.16486% monodark...................... 0.14131% monorock...................... 0.11776% monowater..................... 0.09421% monofire...................... 0.09421% monograss..................... 0.07065% monoflying.................... 0.07065% monopoison.................... 0.04710% hailstall..................... 0.04710% monodragon.................... 0.02355% batonpass..................... 0.02355% monopsychic................... 0.02355% monofighting.................. 0.02355% monoelectric.................. 0.02355% Stalliness (mean: -0.104) -1.5|# |### -1.0|######### |########### -0.5|################# |################# 0.0|############################## |############# +0.5|########## |###### +1.0|### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.80%