weatherless...................60.67527% offense.......................47.06209% balance.......................44.55452% rain..........................17.22435% sun...........................16.55321% trickroom..................... 5.10160% hyperoffense.................. 5.04913% semistall..................... 3.20774% sand.......................... 3.09976% hail.......................... 2.70822% monotype...................... 2.53331% tailwind...................... 1.40416% monoghost..................... 1.31093% tricksun...................... 1.21683% rainoffense................... 0.81224% sunoffense.................... 0.68278% trickrain..................... 0.63241% mononormal.................... 0.46645% voltturn...................... 0.45415% multiweather.................. 0.25651% sandoffense................... 0.21255% monoice....................... 0.19733% choice........................ 0.19409% monorock...................... 0.14820% stall......................... 0.12652% monofire...................... 0.09810% hailstall..................... 0.07918% monowater..................... 0.07836% monodark...................... 0.06967% monograss..................... 0.04371% monodragon.................... 0.03942% batonpass..................... 0.03192% monopoison.................... 0.03006% monoflying.................... 0.01924% monofighting.................. 0.01460% monopsychic................... 0.00942% monoelectric.................. 0.00781% Stalliness (mean: -0.063) -1.5|# |## -1.0|###### |####### -0.5|############# |############### 0.0|############################## |############ +0.5|######### |##### +1.0|### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.96%