weatherless...................55.80704% balance.......................47.71459% offense.......................47.50185% rain..........................29.58285% sun........................... 7.72038% trickroom..................... 7.35456% sand.......................... 4.89759% hyperoffense.................. 2.71489% hail.......................... 2.00935% semistall..................... 1.84369% tailwind...................... 1.57936% trickrain..................... 1.50739% tricksun...................... 0.97401% rainoffense................... 0.83506% sunoffense.................... 0.52088% monotype...................... 0.39134% stall......................... 0.22498% hailstall..................... 0.22130% monoghost..................... 0.21085% voltturn...................... 0.09815% monodragon.................... 0.08985% monofire...................... 0.04277% sandoffense................... 0.04124% monorock...................... 0.04067% multiweather.................. 0.01721% batonpass..................... 0.01093% mononormal.................... 0.00681% choice........................ 0.00118% monopoison.................... 0.00041% monoflying.................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.025) -1.5| |# -1.0|### |#### -0.5|########## |################### 0.0|############################## |########### +0.5|############ |###### +1.0|#### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.99%