balance.......................73.79671% weatherless...................56.46073% rain..........................36.30271% offense.......................21.48818% trickroom.....................10.81877% sun........................... 4.68044% semistall..................... 2.83743% hail.......................... 2.09719% tricksun...................... 1.70144% hyperoffense.................. 1.48929% tailwind...................... 1.11540% trickrain..................... 0.93952% sand.......................... 0.45928% stall......................... 0.38839% hailstall..................... 0.38818% rainoffense................... 0.35818% sunoffense.................... 0.29383% monotype...................... 0.10552% monodragon.................... 0.06978% voltturn...................... 0.04560% sandoffense................... 0.01303% monorock...................... 0.01303% monoghost..................... 0.01232% monofire...................... 0.00925% mononormal.................... 0.00113% multiweather.................. 0.00034% batonpass..................... 0.00015% choice........................ 0.00002% monopoison.................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.175) -1.5| |# -1.0|# |# -0.5|##### |######## 0.0|############################## |############ +0.5|######## |##### +1.0|####### |## +1.5| | more negative = more offensive, more positive = more stall one # = 1.25%