weatherless...................93.38533% offense.......................46.85373% balance.......................31.01297% hyperoffense..................16.26013% voltturn...................... 6.62480% semistall..................... 4.18963% sun........................... 2.97407% hail.......................... 2.60940% stall......................... 1.68355% trickroom..................... 1.28849% monotype...................... 0.84481% sand.......................... 0.76378% rain.......................... 0.75162% sunoffense.................... 0.71110% multiweather.................. 0.48420% choice........................ 0.42950% tailwind...................... 0.39100% hailoffense................... 0.23501% rainoffense................... 0.15397% monoflying.................... 0.10332% monoelectric.................. 0.10130% mononormal.................... 0.09927% monoice....................... 0.08914% monobug....................... 0.06888% monofairy..................... 0.05470% monopoison.................... 0.05267% monofighting.................. 0.04457% monograss..................... 0.04254% monorock...................... 0.03647% monopsychic................... 0.03241% monoground.................... 0.03241% monofire...................... 0.03039% dragmag....................... 0.02836% monoghost..................... 0.02836% monodark...................... 0.02634% monowater..................... 0.02431% tricksun...................... 0.02229% monodragon.................... 0.01621% sandoffense................... 0.01418% trickhail..................... 0.01418% fear.......................... 0.00608% monosteel..................... 0.00608% hailstall..................... 0.00405% Stalliness (mean: -0.232) -2.0|## |### -1.5|######### |############# -1.0|################### |###################### -0.5|########################## |############################## 0.0|########################### |#################### +0.5|################# |########## +1.0|######### |#### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%