weatherless...................93.94552% offense.......................43.68955% balance.......................32.35131% hyperoffense..................16.95956% voltturn...................... 7.74259% semistall..................... 4.99713% sun........................... 2.60329% hail.......................... 2.49743% stall......................... 2.00245% trickroom..................... 1.24112% sand.......................... 0.75396% rain.......................... 0.68878% sunoffense.................... 0.65918% multiweather.................. 0.48898% monotype...................... 0.45379% choice........................ 0.39393% tailwind...................... 0.33894% hailoffense................... 0.18838% rainoffense................... 0.18361% monoflying.................... 0.08844% mononormal.................... 0.07340% monoelectric.................. 0.05211% dragmag....................... 0.03622% monofire...................... 0.03511% monoground.................... 0.03344% monoice....................... 0.03025% monoghost..................... 0.02427% monopsychic................... 0.02103% monowater..................... 0.01823% monopoison.................... 0.01757% monograss..................... 0.01527% monobug....................... 0.01493% monodark...................... 0.01183% tricksun...................... 0.01177% monofighting.................. 0.01126% monorock...................... 0.01018% monofairy..................... 0.01017% sandoffense................... 0.00939% monodragon.................... 0.00575% monosteel..................... 0.00276% trickhail..................... 0.00212% hailstall..................... 0.00211% fear.......................... 0.00147% Stalliness (mean: -0.194) -2.0|## |### -1.5|########## |############### -1.0|################## |#################### -0.5|######################## |############################## 0.0|########################### |#################### +0.5|#################### |############ +1.0|########### |##### +1.5|### |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%