weatherless...................95.57478% balance.......................36.89326% offense.......................34.36749% hyperoffense..................20.30839% voltturn......................10.42209% semistall..................... 5.73055% stall......................... 2.70030% sun........................... 2.68332% hail.......................... 1.52428% sunoffense.................... 0.88268% tailwind...................... 0.48444% trickroom..................... 0.46454% choice........................ 0.41905% rain.......................... 0.20185% monotype...................... 0.17898% hailoffense................... 0.09531% monoflying.................... 0.09200% rainoffense................... 0.07333% dragmag....................... 0.05167% sand.......................... 0.02986% monoelectric.................. 0.02378% monoground.................... 0.01745% monodragon.................... 0.01537% multiweather.................. 0.01408% mononormal.................... 0.00960% monopsychic................... 0.00771% monograss..................... 0.00421% monowater..................... 0.00253% monorock...................... 0.00188% monopoison.................... 0.00133% monofighting.................. 0.00113% monoice....................... 0.00113% sandoffense................... 0.00112% tricksun...................... 0.00085% monofire...................... 0.00058% monodark...................... 0.00020% monobug....................... 0.00008% fear.......................... 0.00006% monofairy..................... 0.00005% trickhail..................... 0.00000% monoghost..................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.132) -2.0|## |### -1.5|########### |####################### -1.0|############ |################## -0.5|################## |###################### 0.0|########################### |################# +0.5|############################## |############## +1.0|############ |##### +1.5|#### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%