weatherless...................78.52608% offense.......................44.62207% balance.......................29.07407% hyperoffense..................21.99735% voltturn...................... 9.36319% sand.......................... 9.10998% rain.......................... 8.42215% sun........................... 3.82086% stall......................... 2.15797% semistall..................... 2.14853% monotype...................... 1.38889% rainoffense................... 1.30008% sunoffense.................... 1.24717% trickroom..................... 1.11867% sandstall..................... 1.04686% choice........................ 1.03175% monobug....................... 0.37226% hail.......................... 0.33258% dragmag....................... 0.31368% multiweather.................. 0.17007% monofighting.................. 0.16062% monopoison.................... 0.15495% mononormal.................... 0.13039% monoground.................... 0.11149% monopsychic................... 0.10582% tailwind...................... 0.10393% monoflying.................... 0.09448% monoelectric.................. 0.08692% monofire...................... 0.05858% trickrain..................... 0.05480% monorock...................... 0.04724% gravity....................... 0.03779% sandoffense................... 0.02834% monowater..................... 0.02457% monograss..................... 0.02268% monosteel..................... 0.02079% hailoffense................... 0.02079% monodark...................... 0.01512% tricksand..................... 0.01134% monodragon.................... 0.00945% monoghost..................... 0.00378% monofairy..................... 0.00189% monoice....................... 0.00189% rainstall..................... 0.00189% Stalliness (mean: -0.351) -2.0|####### |########## -1.5|############ |################# -1.0|###################### |########################## -0.5|############################## |############################# 0.0|############################ |########################### +0.5|############### |############ +1.0|####### |## +1.5|# |# +2.0|# | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%