weatherless...................79.98625% balance.......................32.99953% offense.......................32.45091% hyperoffense..................27.25365% voltturn......................14.17512% sand..........................11.01951% rain.......................... 7.45817% stall......................... 4.49453% semistall..................... 2.80138% sandstall..................... 1.73819% trickroom..................... 1.44623% rainoffense................... 1.42717% sun........................... 1.40442% sunoffense.................... 0.96407% dragmag....................... 0.47883% monotype...................... 0.22078% choice........................ 0.17296% hail.......................... 0.13552% monoground.................... 0.11806% monofire...................... 0.03192% tailwind...................... 0.01903% monograss..................... 0.01900% monobug....................... 0.01832% sandoffense................... 0.01386% trickrain..................... 0.01344% mononormal.................... 0.01298% monopsychic................... 0.01181% gravity....................... 0.00658% monorock...................... 0.00370% monofighting.................. 0.00274% multiweather.................. 0.00269% monopoison.................... 0.00212% hailoffense................... 0.00032% tricksand..................... 0.00020% monoflying.................... 0.00008% monoelectric.................. 0.00002% monodragon.................... 0.00002% monodark...................... 0.00001% monowater..................... 0.00001% monosteel..................... 0.00000% monoice....................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.300) -2.0|########### |################### -1.5|############### |############# -1.0|################## |############# -0.5|####################### |##################### 0.0|########################## |############################## +0.5|############# |################ +1.0|####### |### +1.5|## |### +2.0| | +2.5|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.42%