weatherless...................74.64020% balance.......................40.27084% hyperoffense..................25.73306% offense.......................22.54203% voltturn......................15.70103% sand..........................13.83040% rain..........................10.79890% stall......................... 9.50745% sandstall..................... 4.20264% semistall..................... 1.94663% trickroom..................... 1.37943% rainoffense................... 1.07059% sun........................... 0.70494% dragmag....................... 0.68032% sunoffense.................... 0.56457% monotype...................... 0.05633% monoground.................... 0.03689% choice........................ 0.03293% hail.......................... 0.02575% monograss..................... 0.01497% monobug....................... 0.00317% tailwind...................... 0.00313% trickrain..................... 0.00154% mononormal.................... 0.00043% monopoison.................... 0.00030% monofighting.................. 0.00026% monopsychic................... 0.00023% sandoffense................... 0.00011% multiweather.................. 0.00009% monorock...................... 0.00009% tricksand..................... 0.00002% gravity....................... 0.00001% monofire...................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% monoflying.................... 0.00000% hailoffense................... 0.00000% monosteel..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.075) -2.0|######### |############ -1.5|############# |###### -1.0|######## |###### -0.5|########## |############ 0.0|############## |############################## +0.5|####### |################# +1.0|##### |# +1.5|## |### +2.0| | +2.5|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.60%