weatherless...................80.19510% hyperoffense..................54.85071% offense.......................27.23501% hail..........................19.05809% stall.........................15.03943% voltturn...................... 6.87414% balance....................... 2.60000% choice........................ 0.42241% rain.......................... 0.40053% sun........................... 0.28373% semistall..................... 0.27485% sand.......................... 0.06255% monotype...................... 0.06188% monowater..................... 0.06105% sandoffense................... 0.05667% sunoffense.................... 0.03241% tailwind...................... 0.00727% hailoffense................... 0.00552% trickroom..................... 0.00445% rainstall..................... 0.00359% monobug....................... 0.00066% monoice....................... 0.00016% monopoison.................... 0.00000% rainoffense................... 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% trickrain..................... 0.00000% mononormal.................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.683) -2.0|# |############### -1.5|############################## |###### -1.0|### |###################### -0.5|# | 0.0|# | +0.5|# | +1.0|# | +1.5| | +2.0| |############## +2.5| more negative = more offensive, more positive = more stall one # = 1.03%