weatherless...................68.32238% offense.......................37.58272% balance.......................35.50526% sand..........................20.42012% stall.........................12.82709% semistall..................... 8.40694% voltturn...................... 8.05385% rain.......................... 7.22859% hyperoffense.................. 5.67800% sun........................... 3.17166% sandstall..................... 1.73571% hail.......................... 1.11131% hailoffense................... 0.87039% sunoffense.................... 0.32361% rainoffense................... 0.29535% multiweather.................. 0.25405% trickroom..................... 0.11564% sandoffense................... 0.05421% monotype...................... 0.00233% choice........................ 0.00169% monowater..................... 0.00154% monoghost..................... 0.00044% monobug....................... 0.00020% monograss..................... 0.00015% tricksand..................... 0.00005% monofighting.................. 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.363) -2.0|# | -1.5|##### |#### -1.0|######### |################# -0.5|########## |############################# 0.0|###################### |############################## +0.5|#################### |############ +1.0|################## |###### +1.5|##### | +2.0| |############ +2.5|########### |#### more negative = more offensive, more positive = more stall one # = 0.46%