weatherless...................77.87641% offense.......................30.84510% hyperoffense..................29.42564% balance.......................22.87862% rain..........................19.44649% semistall.....................10.58618% stall......................... 6.26446% trickroom..................... 6.06576% voltturn...................... 3.73081% sun........................... 3.18622% trickrain..................... 2.90908% rainoffense................... 1.90066% multiweather.................. 0.97568% sand.......................... 0.41773% rainstall..................... 0.38854% choice........................ 0.34076% monotype...................... 0.25850% monodragon.................... 0.23066% sunoffense.................... 0.20341% tricksun...................... 0.15574% hail.......................... 0.04882% sunstall...................... 0.02461% hailoffense................... 0.01668% sandstall..................... 0.01577% monowater..................... 0.00913% monoice....................... 0.00394% monoghost..................... 0.00377% monofighting.................. 0.00211% monopsychic................... 0.00209% monofairy..................... 0.00203% monoflying.................... 0.00190% gravity....................... 0.00147% monofire...................... 0.00115% monoelectric.................. 0.00107% sandoffense................... 0.00102% monosteel..................... 0.00094% monobug....................... 0.00073% mononormal.................... 0.00026% monodark...................... 0.00025% monoground.................... 0.00025% tailwind...................... 0.00025% monograss..................... 0.00014% monopoison.................... 0.00010% hailstall..................... 0.00002% trapper....................... 0.00001% dragmag....................... 0.00000% monorock...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.176) | -2.0| |## -1.5|############ |############################## -1.0|######################## |###################### -0.5|############## |######## 0.0|########## |############ +0.5|############ |######### +1.0|############ |########### +1.5|#### |## +2.0|# |#### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%