weatherless...................84.53370% offense.......................52.95476% balance.......................27.60849% hyperoffense..................13.98892% voltturn...................... 7.84857% hail.......................... 4.24746% sand.......................... 4.06279% rain.......................... 3.87812% sun........................... 3.32410% semistall..................... 3.27793% stall......................... 2.16990% hailoffense................... 0.87719% dragmag....................... 0.36934% monotype...................... 0.36934% rainoffense................... 0.32318% trickroom..................... 0.18467% choice........................ 0.18467% tailwind...................... 0.13850% mononormal.................... 0.13850% monowater..................... 0.09234% monofighting.................. 0.09234% monoghost..................... 0.09234% monodark...................... 0.09234% multiweather.................. 0.04617% monopoison.................... 0.04617% tricksun...................... 0.04617% sunoffense.................... 0.04617% monofire...................... 0.04617% Stalliness (mean: -0.249) -1.5|#### |################ -1.0|############################# |############################## -0.5|############################## |############################# 0.0|############################# |################# +0.5|############### |########### +1.0|##### |#### +1.5|# | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%