weatherless...................85.26267% offense.......................53.76325% balance.......................29.14625% hyperoffense..................11.58132% voltturn...................... 8.73190% sand.......................... 5.27904% hail.......................... 3.84263% semistall..................... 3.27310% sun........................... 3.07183% rain.......................... 2.56944% stall......................... 2.23609% hailoffense................... 0.61091% dragmag....................... 0.23480% trickroom..................... 0.18021% monotype...................... 0.12093% choice........................ 0.10132% tricksun...................... 0.07096% mononormal.................... 0.06299% tailwind...................... 0.05963% monofighting.................. 0.05616% monopoison.................... 0.02977% monoghost..................... 0.02741% multiweather.................. 0.02560% sunoffense.................... 0.02223% rainoffense................... 0.00775% monofire...................... 0.00102% monowater..................... 0.00075% monodark...................... 0.00075% Stalliness (mean: -0.221) -1.5|## |############# -1.0|############################# |############################## -0.5|############################## |########################## 0.0|############################ |################# +0.5|############### |############ +1.0|##### |#### +1.5|# | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%