weatherless...................89.99540% offense.......................40.66839% balance.......................24.69180% hyperoffense..................20.38708% semistall.....................13.61875% hail.......................... 6.97522% voltturn...................... 6.11316% rain.......................... 2.00832% sand.......................... 0.63635% stall......................... 0.63399% sun........................... 0.38471% dragmag....................... 0.02881% hailoffense................... 0.00169% trickroom..................... 0.00002% tricksun...................... 0.00002% monotype...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% rainoffense................... 0.00000% sunoffense.................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% choice........................ 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.203) -1.5| |################# -1.0|######################### |###### -0.5|############# |########## 0.0|############################## |###### +0.5|##### |# +1.0|## |################# +1.5| | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.75%