weatherless...................71.60951% offense.......................52.41255% balance.......................45.44201% sun...........................12.05411% rain.......................... 7.65983% hail.......................... 7.59090% trickroom..................... 4.91125% tricksun...................... 3.01568% sand.......................... 2.92952% voltturn...................... 2.32638% multiweather.................. 1.84387% tailwind...................... 1.49061% hyperoffense.................. 1.09426% monotype...................... 1.02533% semistall..................... 0.85301% monowater..................... 0.42220% sunoffense.................... 0.30157% stall......................... 0.19817% monopsychic................... 0.10339% monoice....................... 0.10339% mononormal.................... 0.10339% trickhail..................... 0.09478% rainoffense................... 0.06031% hailoffense................... 0.06031% monofighting.................. 0.05170% monorock...................... 0.05170% monograss..................... 0.04308% batonpass..................... 0.04308% monodragon.................... 0.04308% dragmag....................... 0.03446% monodark...................... 0.02585% monoflying.................... 0.02585% hailstall..................... 0.02585% sandoffense................... 0.01723% gravity....................... 0.01723% monofire...................... 0.01723% monosteel..................... 0.00862% trickrain..................... 0.00862% sandstall..................... 0.00862% monoghost..................... 0.00862% monofairy..................... 0.00862% monoground.................... 0.00862% Stalliness (mean: -0.017) |# -1.0|## |###### -0.5|############# |############################## 0.0|############################# |#################### +0.5|############### |##### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.81%