weatherless...................71.06860% offense.......................54.56319% balance.......................43.99109% sun...........................13.19151% hail.......................... 8.71197% rain.......................... 7.64807% trickroom..................... 6.00254% tricksun...................... 4.59264% multiweather.................. 2.27426% voltturn...................... 2.18899% sand.......................... 1.65411% hyperoffense.................. 0.93096% tailwind...................... 0.75921% monotype...................... 0.73900% semistall..................... 0.47451% sunoffense.................... 0.46132% monowater..................... 0.41300% monopsychic................... 0.07958% mononormal.................... 0.07246% monoice....................... 0.06092% stall......................... 0.04025% trickhail..................... 0.03992% monodragon.................... 0.03959% rainoffense................... 0.03611% batonpass..................... 0.03033% monograss..................... 0.02161% sandoffense................... 0.02154% monofighting.................. 0.02078% hailoffense................... 0.01716% dragmag....................... 0.01181% monofire...................... 0.01008% gravity....................... 0.00809% hailstall..................... 0.00632% monofairy..................... 0.00631% sandstall..................... 0.00509% monorock...................... 0.00500% monodark...................... 0.00333% monoground.................... 0.00323% monosteel..................... 0.00181% monoghost..................... 0.00116% trickrain..................... 0.00030% monoflying.................... 0.00013% Stalliness (mean: -0.032) |# -1.0|# |#### -0.5|########### |############################## 0.0|############################# |################# +0.5|############ |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.92%