weatherless...................69.62997% balance.......................61.54019% offense.......................37.47251% rain..........................23.20948% sun........................... 5.19966% trickroom..................... 2.91506% hail.......................... 1.47750% tricksun...................... 1.21502% voltturn...................... 0.97244% sand.......................... 0.63138% semistall..................... 0.58159% hyperoffense.................. 0.36902% tailwind...................... 0.33042% trickrain..................... 0.27020% rainoffense................... 0.24392% multiweather.................. 0.14436% monotype...................... 0.05841% gravity....................... 0.05010% sunoffense.................... 0.04176% stall......................... 0.03669% monopsychic................... 0.01976% trickhail..................... 0.01688% monofairy..................... 0.00832% monoelectric.................. 0.00689% monoghost..................... 0.00404% monobug....................... 0.00401% tricksand..................... 0.00342% monosteel..................... 0.00317% monowater..................... 0.00303% monoice....................... 0.00274% monodragon.................... 0.00250% hailstall..................... 0.00232% monofire...................... 0.00154% batonpass..................... 0.00121% dragmag....................... 0.00084% mononormal.................... 0.00082% monofighting.................. 0.00076% monodark...................... 0.00075% sandoffense................... 0.00007% monoflying.................... 0.00003% monograss..................... 0.00002% sandstall..................... 0.00002% monopoison.................... 0.00001% rainstall..................... 0.00001% hailoffense................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.090) |# -0.8|### |#### -0.4|############ |#################### 0.0|##################### |############################## +0.4|#################### |########## +0.8|#### |# | | | more negative = more offensive, more positive = more stall one # = 0.80%