weatherless...................69.79737% balance.......................61.59403% offense.......................37.49689% rain..........................23.17210% sun........................... 5.34376% trickroom..................... 3.37260% tricksun...................... 1.65014% voltturn...................... 1.36961% hail.......................... 1.33505% semistall..................... 0.81913% sand.......................... 0.46252% tailwind...................... 0.40068% trickrain..................... 0.22273% multiweather.................. 0.11079% hyperoffense.................. 0.05336% trickhail..................... 0.04187% monotype...................... 0.03922% stall......................... 0.03659% tricksand..................... 0.03654% gravity....................... 0.01048% rainoffense................... 0.01039% monoghost..................... 0.01006% monoice....................... 0.00536% monopsychic................... 0.00465% hailoffense................... 0.00349% sunoffense.................... 0.00306% monoelectric.................. 0.00302% monofighting.................. 0.00284% monodragon.................... 0.00255% monowater..................... 0.00230% dragmag....................... 0.00204% mononormal.................... 0.00194% monoflying.................... 0.00188% monosteel..................... 0.00133% sandstall..................... 0.00132% hailstall..................... 0.00106% monofire...................... 0.00093% batonpass..................... 0.00073% monodark...................... 0.00069% monofairy..................... 0.00065% monograss..................... 0.00047% sunstall...................... 0.00033% monopoison.................... 0.00033% rainstall..................... 0.00031% monobug....................... 0.00018% monoground.................... 0.00003% monorock...................... 0.00000% Stalliness (mean: 0.128) -0.8|## |#### -0.4|############## |######################## 0.0|############################## |############################# +0.4|######################### |################## +0.8|###### |## | more negative = more offensive, more positive = more stall one # = 0.65%