weatherless...................82.69811% offense.......................39.44920% balance.......................35.58408% hyperoffense..................21.16366% sun........................... 9.20110% sunoffense.................... 8.05480% voltturn...................... 5.83652% hail.......................... 3.85614% semistall..................... 3.12336% sand.......................... 2.84823% trickroom..................... 2.40574% rain.......................... 1.40225% rainoffense................... 1.26311% stall......................... 0.67970% hailoffense................... 0.63998% choice........................ 0.33368% monotype...................... 0.21587% monopoison.................... 0.09370% tailwind...................... 0.05544% monoelectric.................. 0.04770% hailstall..................... 0.03397% monowater..................... 0.02136% monoghost..................... 0.01788% monoice....................... 0.01433% monograss..................... 0.01121% multiweather.................. 0.00582% monoground.................... 0.00421% monodark...................... 0.00250% gravity....................... 0.00184% monofighting.................. 0.00117% mononormal.................... 0.00092% monobug....................... 0.00062% monopsychic................... 0.00029% monofire...................... 0.00014% trickhail..................... 0.00011% tricksun...................... 0.00000% sandoffense................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.310) -2.0|## |############### -1.5|############# |########### -1.0|################### |########################## -0.5|######################## |###################### 0.0|############################## |############################## +0.5|########################### |######### +1.0|########## |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.41%