sand..........................66.70377% weatherless...................32.16274% balance.......................30.63700% offense.......................26.71610% semistall.....................23.13289% stall.........................10.56406% hyperoffense.................. 8.94994% sandstall..................... 6.48651% sandoffense................... 3.68288% dragmag....................... 1.81553% batonpass..................... 1.18703% rain.......................... 1.10290% choice........................ 0.30590% rainoffense................... 0.28959% voltturn...................... 0.06492% sun........................... 0.05156% trapper....................... 0.04062% monotype...................... 0.02143% multiweather.................. 0.02098% sunoffense.................... 0.01118% monograss..................... 0.00962% monopsychic................... 0.00499% monorock...................... 0.00382% monoground.................... 0.00183% monodark...................... 0.00105% monowater..................... 0.00040% monoflying.................... 0.00032% mononormal.................... 0.00025% monobug....................... 0.00014% monoelectric.................. 0.00005% monofighting.................. 0.00005% monopoison.................... 0.00001% hail.......................... 0.00001% monofire...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.438) |## -1.5|#### |####### -1.0|################## |############ -0.5|##################### |#################### 0.0|############# |################ +0.5|################# |############################## +1.0|##################### |########################### +1.5|####################### |############## +2.0|###### |# +2.5|#### more negative = more offensive, more positive = more stall one # = 0.39%