hyperoffense..................85.55135% weatherless...................51.98367% hail..........................36.31813% hailoffense...................33.93530% offense.......................14.41184% rain.......................... 9.18583% trickroom..................... 4.84395% rainoffense................... 4.16751% sand.......................... 2.16933% sandoffense................... 1.24075% monotype...................... 0.89316% batonpass..................... 0.87662% mononormal.................... 0.85166% voltturn...................... 0.53046% sun........................... 0.34992% sunoffense.................... 0.34780% choice........................ 0.06366% dragmag....................... 0.06247% monowater..................... 0.04064% balance....................... 0.03681% multiweather.................. 0.00688% trapper....................... 0.00513% monoelectric.................. 0.00085% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -1.376) -2.5|# |## -2.0|##### |######################### -1.5|############################ |############################## -1.0|########################### |##### -0.5|## | 0.0| | +0.5| more negative = more offensive, more positive = more stall one # = 0.80%