hyperoffense..................75.45426% weatherless...................46.78873% hail..........................34.51776% hailoffense...................33.37397% offense.......................24.53909% rain..........................17.35898% trickroom..................... 7.80764% rainoffense................... 4.32010% sand.......................... 1.26010% monotype...................... 1.11295% mononormal.................... 1.10085% sandoffense................... 0.69176% voltturn...................... 0.64673% batonpass..................... 0.09585% sun........................... 0.07523% sunoffense.................... 0.07523% monowater..................... 0.01200% choice........................ 0.00892% balance....................... 0.00665% dragmag....................... 0.00166% trapper....................... 0.00135% multiweather.................. 0.00082% monoelectric.................. 0.00010% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -1.323) -2.5| |# -2.0|# |################# -1.5|################### |############ -1.0|############################## |### -0.5|# | 0.0| | +0.5| more negative = more offensive, more positive = more stall one # = 1.20%