sand..........................55.93127% weatherless...................41.48040% offense.......................38.52662% hyperoffense..................37.48729% sandoffense...................18.89879% balance.......................14.79653% stall......................... 4.79026% semistall..................... 4.39930% sandstall..................... 3.29401% voltturn...................... 2.14375% rain.......................... 1.93196% dragmag....................... 1.51953% choice........................ 1.29097% rainoffense................... 0.96770% hail.......................... 0.84304% trickroom..................... 0.62598% tricksand..................... 0.22931% multiweather.................. 0.21678% hailstall..................... 0.10645% monotype...................... 0.09192% gravity....................... 0.06089% monofighting.................. 0.04466% hailoffense................... 0.03245% sun........................... 0.03010% monowater..................... 0.02928% sunoffense.................... 0.02831% monodark...................... 0.00701% monoelectric.................. 0.00345% monoice....................... 0.00295% monosteel..................... 0.00154% monofire...................... 0.00103% rainstall..................... 0.00071% monoflying.................... 0.00050% monopsychic................... 0.00047% monoground.................... 0.00034% tailwind...................... 0.00032% monopoison.................... 0.00027% monograss..................... 0.00021% monobug....................... 0.00010% batonpass..................... 0.00006% monodragon.................... 0.00005% monorock...................... 0.00004% trapper....................... 0.00001% trickrain..................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.535) -2.0|#### |########## -1.5|################### |############################## -1.0|############################ |############################# -0.5|################### |############# 0.0|############ |######## +0.5|##### |######## +1.0|#### |#### +1.5|### |### +2.0|### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.48%