sand..........................54.70993% weatherless...................43.60845% hyperoffense..................35.82932% offense.......................35.61724% balance.......................16.75288% sandoffense...................16.54839% stall......................... 6.88264% semistall..................... 4.91793% sandstall..................... 4.85460% choice........................ 1.80101% voltturn...................... 1.76014% dragmag....................... 1.19087% rain.......................... 1.01573% hail.......................... 0.78895% trickroom..................... 0.38167% rainoffense................... 0.32954% tricksand..................... 0.29363% hailstall..................... 0.14014% multiweather.................. 0.13662% gravity....................... 0.08859% monotype...................... 0.06473% monofighting.................. 0.05214% sun........................... 0.01356% sunoffense.................... 0.01293% hailoffense................... 0.00835% monowater..................... 0.00731% monodark...................... 0.00241% monoelectric.................. 0.00107% monoice....................... 0.00072% monosteel..................... 0.00062% monofire...................... 0.00038% rainstall..................... 0.00014% monoground.................... 0.00003% monoflying.................... 0.00002% tailwind...................... 0.00001% monobug....................... 0.00001% monograss..................... 0.00001% monopsychic................... 0.00001% monodragon.................... 0.00001% monopoison.................... 0.00000% trapper....................... 0.00000% monorock...................... 0.00000% batonpass..................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.433) -2.0|## |############# -1.5|####################### |######################### -1.0|##################### |############################## -0.5|###################### |########### 0.0|####### |############# +0.5|####### |######### +1.0|####### |### +1.5|### |## +2.0|##### |##### +2.5|## more negative = more offensive, more positive = more stall one # = 0.48%